
The Cartoon Laws of Physics
Law I
Any body suspended in space will remain in space until made aware of its situation.
Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over.
Law II
Any body in motion will tend to remain in motion until solid matter intervenes suddenly.
Whether shot from a cannon or in hot pursuit on foot, cartoon characters are so absolute in their momentum that only a telephone pole or an outsize boulder retards their forward motion absolutely. Sir Isaac Newton called this sudden termination of motion the stooge’s surcease.
Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter.
Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Law IV
The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken.
Such an object is inevitably priceless, the attempt to capture it inevitably unsuccessful.
Law V
All principles of gravity are negated by fear.
Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth’s surface. A spooky noise or an adversary’s signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight.


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